March 2013
7 posts
Mountain House Tutorial Part IV: How to create a perspection!
Mountain House Tutorial Part III
Mountain House Tutorial Part II!
Mountain House Tutorial Part 1: Modeling the house, site, and basic exterior features
February 2013
7 posts
Urban Context: Rendering an Evening Scene Tutorial
Urban Context: Daytime Rendering Tutorial
3Ds Max Tutorial: Subtractive Tower Modeling
3Ds Max Tutorial: Lattice Tower Modeling
Twisted Tower tutorial for 3Ds Max 2013
January 2013
4 posts
April 2012
17 posts
Grasshopper Tutorial:
This tutorial demonstrates how to create the basic body form of Shigeru Ban’s paper pavilion by creating tangent arcs and using a revolution.
Rhino Tutorial: How to use the FlowAlongSurface command in Rhino to wrap objects or a surface along other geometry.
The Grasshopper Forum →
Plethora Project →
Fellow advanced modeling peer and classroom homefry Xander Dolan recommended this to us—such a stellar site, thanks Xander!! Everybody give Xander a hug on Wednesday.
Video on Exporting Solids From Rhino Into 3Ds Max →
REVIT TUTORIAL [CONCEPTUAL MASSING SERIES: #2]: This tutorial shows you how to develop a model using the conceptual mass interface within Revit. The tutorial covers lofting 2D splines into 3D geometry, surface division, and the creation of a custom panel system that is adaptive and can morph to a specified grid pattern.
REVIT TUTORIAL [CONCEPTUAL MASSING SERIES: #1] This quick tutorial shows how to create adaptive components to help mass more complex geometry in Revit 2012.
Hot Spot for Material Textures! →
GUYS. This place rocks your socks off for material textures. Huge database and you can narrow it down to specifics. GET ON IT.
March 2012
14 posts
Quick video introduction to the Revit Interface
Factory Fifteen...SUPER Sweet Architectural... →
3Ds Max Tutorial: Use a bone system + surface modifier to create a skin for a building.
Advanced_Vis Blog →
If you’re interested in developing interior scenes in 3Ds Max, check out the Advanced Vis blog as well. There are tutorials on modeling furniture, generating fabric (curtains, etc), lighting manipulation, material creation, and more. It’s a good place to practice more 3ds Max work!
Get some free Photoshop brushes! →
Forget About Good. Good is a known quantity. Good is what we all agree on....
– Bruce Mao, The Incomplete Manifesto for Growth